This drake is going to be lurking in a catacomb scene full of skeletons, so its only fitting this creatures bones are integral to its outward design. I sculpted in zbrush, then made textures in Substance Designer and painted it in Substance Painter.
model in zbrush
model in maya with textures applied
Here I changed the red scales for blue
testing out a different color of scales
up-close of scales on the shoulder